If I remember, it used to be the case, but we moved on and produced the worlda.If I could snap my fingers and make every worlda on this site equirectangular, I would do it. Unfortunately we're stuck with the unwieldy pseudo-Kav map we have, and at this point it's too late to change that.
If I remember, it used to be the case, but we moved on and produced the worlda.
Honestly, I don't understand the hate for the worlda, especially when we have basically every epoch of human history drawn out on them, yea it has quirks compared to other map projections, but if you learn the projection it's no harder to work with than any other format. At least I've never had issues with it, and I've been doing cartography for nearly four years now. Maybe I'm just blind.
That, my friend, is an interesting challenge. I might try to do one just for fun.If I could snap my fingers and make every worlda on this site equirectangular, I would do it.
The problem is that if you're trying to map out an area towards the edge of the worlda it's really frustrating because of the distortion, which makes tracing from reference maps impossible without spending a lot of time messing with re-projection software. Also the fact that straight vertical lines aren't straight is nonsensical and has caused no end of trouble for anyone who wants to use the worlda. Basically there's just zero reason to prefer the current worlda over an equivalent equirectangular.If I remember, it used to be the case, but we moved on and produced the worlda.
Honestly, I don't understand the hate for the worlda, especially when we have basically every epoch of human history drawn out on them, yea it has quirks compared to other map projections, but if you learn the projection it's no harder to work with than any other format. At least I've never had issues with it, and I've been doing cartography for nearly four years now. Maybe I'm just blind.
I wasn't going to say it, but I really do agree. It isn't a rational reason, I know, but by god it's a defining part of this site, and it's been around for nearly a decade now.Honestly, I think getting rid of worlda would be like getting rid a bit of the site. It's a unique projection crafted by the site for the site, self contained within it. It's part of our history. It's a shitty argument for keeping it, but I can say even if we get a new bademap I'll continue to use worlda. Odds are a few other people will also
Personally this is my biggest gripe with the worlda, but over time I've gotten pretty good at reprojecting in photoshop, it just takes a few minutes (Essentially, tracing the longitude/latitude lines on the base map, using a long/lat version of the worlda, and distorting the base map so they line up; using rivers also helps to line up point to point).The problem is that if you're trying to map out an area towards the edge of the worlda it's really frustrating because of the distortion, which makes tracing from reference maps impossible without spending a lot of time messing with re-projection software.
If I remember, it used to be the case, but we moved on and produced the worlda.
Honestly, I don't understand the hate for the worlda, especially when we have basically every epoch of human history drawn out on them, yea it has quirks compared to other map projections, but if you learn the projection it's no harder to work with than any other format. At least I've never had issues with it, and I've been doing cartography for nearly four years now. Maybe I'm just blind.
Personally this is my biggest gripe with the worlda, but over time I've gotten pretty good at reprojecting in photoshop, it just takes a few minutes (Essentially, tracing the longitude/latitude lines on the base map, using a long/lat version of the worlda, and distorting the base map so they line up; using rivers also helps to line up point to point).
While I agree it would be sped up by changing the projection, it would require more than a years worth of work for me to even get half of this series redrawn completely, not to mention the time it would take to create a equirectangular, worlda sized base map. If I could instantly make every map on this site equirectangular, I would, but the immense amount of work for what I perceive to be marginal time saving gains just doesn't add up for me, personally.
As for the straight lines, I'm going to be fixing the Australian/USA state borders when I get up to them in my revision process so that they actually follow the correct vertical paths.
I don't use photoshop. So basically I'm always going to be screwed.Personally this is my biggest gripe with the worlda, but over time I've gotten pretty good at reprojecting in photoshop, it just takes a few minutes (Essentially, tracing the longitude/latitude lines on the base map, using a long/lat version of the worlda, and distorting the base map so they line up; using rivers also helps to line up point to point).
While I agree it would be sped up by changing the projection, it would require more than a years worth of work for me to even get half of this series redrawn completely, not to mention the time it would take to create a equirectangular, worlda sized base map. If I could instantly make every map on this site equirectangular, I would, but the immense amount of work for what I perceive to be marginal time saving gains just doesn't add up for me, personally.
As for the straight lines, I'm going to be fixing the Australian/USA state borders when I get up to them in my revision process so that they actually follow the correct vertical paths.
As someone who has endless difficulty trying to reproject a basemap, do you think you could upload a little tutorial on how to reproject a basemap in Photoshop?
is this in photoshop?The rivers map has been uploaded to the main post. I hope this helps!
Yes, but there should be an equivalent tool in gimp and pdn. The process works more or less the same way.is this in photoshop?
could i do topography?The rivers map link isn't working for whatever reason, so here's a direct upload of it.
not pdn. maybe gimp, but i dunno.Yes, but there should be an equivalent tool in gimp and pdn. The process works more or less the same way.
Sure! Knock yourself out, I've never been patient enough to do topography maps myself, lmao.could i do topography?
i’ll start work next month if you don’t mindSure! Knock yourself out, I've never been patient enough to do topography maps myself, lmao.